Born Again Anima Magicked Bauble Another Job

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"Your visa doesn't permit the utilise of your magical powers overseas. Information technology's quite the violation actually."

Magic A Is Magic A... but not in Dimension B.

Characters in a fantasy or superhero setting travel to a place (oftentimes a different reality or alternate world) where their magic or super powers don't function, or work very differently. They may have a period of How Exercise I Shot Web? while they larn the new rules, or exist forced to Fight Like A Normal if they are locked out of their abilities.

When the foreign magic does work but someone feels information technology shouldn't, contrast Wrong Context Magic and New Life in Another Earth Bonus.

Compare The Worf Barrage, i.e "Your Magic's No Proficient On Me".


Examples:

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    Anime & Manga

  • In The Devil Is a Role-Timer!, after leaving Ente Isla and coming to Globe, the main characters merely have a limited supply of magic power left to apply and appear human being. They discover genuine fear for one's life and the despair of it can refill a demon'south magic while the holy magic tin can exist recovered from diverse forms of dearest.
  • Dragon Ball: In Dragon Ball Z, the fusion achieved by the Potara earrings is supposed to exist permanent. Simply when Vegito is captivated by Super Buu, immediately after lowering the shield he used to avoid being completely integrated into Buu (like Piccolo, Gohan and Gotenks were), he splits back into Goku and Vegeta. Absent-minded anyone who can provide an explanation, they speculate that in that location'south something most the inside of Buu'due south body that negated the magic of the Potara. Dragon Ball Super Revisions this, revealing that the Potara Fusion is only permanent for Kais. For mortals it merely lasts an hour, and that hr only happened to be up right when he was absorbed.
  • El-Hazard: The Magnificent Globe: Makoto finds that science doesn't work quite the same on El Chance as information technology did on Earth.
  • Fairy Tail: When the main characters get transported to Edolas, they detect out that they cannot cast spells. This is due to Edolas having much less Ethernano (the particles of magic) and whatsoever magic there is done through magical items (more than advanced than those in Earthland) and requires some training to control it as Natsu burns through his fire sword. Nonetheless, there is a special drug known equally Ten-balls that allow Earthland mages to use their magic through unexplained means. Somewhen, when the Big Bad's plot is foiled, Edolas is left without magic, merely with a new ruler who inspires them.
  • Fullmetal Alchemist: When Ed travels through the Gate to "our" world, he discovers that he can no longer use abracadabra, which carries on to The Picture Fullmetal Alchemist: The Conqueror of Shamballa.
  • In Future Card Buddy Fight, Tasuku travels to a bad future where the world is overrun with monsters. When he tries to use his Future Force to fight them off, he finds it doesn't piece of work because Future Force is powered past his time to come cocky who doesn't exist in this timeline.
  • Haruhi Suzumiya: The ESPERS tin't utilize their powers outside of a closed space.
  • When Lotte'south mother in the fantasy comedy series Lotte no Omocha! decides to utilise a magical tree to travel from her own world to Earth (something that hasn't been done in generations), she is horrified to discover, after the initial few hours of having fun, that World has no native magic power in the air and she'southward thus incapable of activating the portal from the other side. Fortunately, she happens to be a succubus, and a very nice-looking boy's nearby...
  • Little Witch Academia: The Enchanted Parade: The witch students find that exterior their academy, there is very little magic in boondocks.
  • In Tsubasa -RESERVoir Chronicle-, traveling from each globe causes the world's magical laws to modify, to the point that certain worlds don't even have magic — and i world seems to somehow cancel out whatsoever magic users' abilities, a fact which the Valerians take advantage of when exiling their powerful twin princes.

    Comic Books

  • Invoked in Batman/Teenage Mutant Ninja Turtles; when the Turtles are trapped in the DC Universe, analysis of their blood reveals that the mutagen that transformed them is losing its say-so every bit it'southward incompatible with the laws of physics in this universe, putting the turtles on an unknown time limit to find a manner back to their universe earlier they revert to normal turtles.
  • Superman:
    • Demon Spawn: Supergirl'south superpowers don't piece of work in the Innerverse because it is a world of sorcery (one of her weaknesses).
    • Superman vs. Shazam!: Every bit Superman and Captain Marvel fight on, the latter grows progressively tired. Shazam! -the old wizard- explains Marvel's magic becomes weaker when he is out of his universe.

      Wizard Shazam: Just every bit you lot lose your powers under a cherry sun, then Captain Curiosity becomes weaker in your universe!

    • The Phantom Zone: Superman cannot use any of his powers in the weird parallel dimension located between the Phantom Zone and the physical world.
    • Superman Supergirl Maelstrom In order to railroad train Supergirl, Superman takes Kara to a planet under a crimson lord's day where their powers do not work, and they must use other skills to survive.
  • Green Lantern: When Green Lantern and Zatanna travel to the pocket dimension of Ys, they're initially handicapped by the fact that neither GL'south power band nor Zatanna'southward magic operates correctly nether that dimension's rules. GL solves the problem by moving his band from his right hand to his left; Zatanna, past speaking each discussion of her spells normally, but reversing the natural gild of the sentences.
  • In the Smax miniseries, Robyn is dismayed to discover that her high-tech toys don't work in Jeff'south home dimension.
  • In JLA/Avengers:
    • The Speed Force doesn't exist on the Marvel Universe's Earth, so The Flash's Super Speed doesn't piece of work.
    • Darkseid gets his hands on the Infinity Gauntlet, prompting a Mass "Oh, Crap!" moment from the assembled heroes, fifty-fifty those who don't know who he is... until he discards the Gauntlet, realizing that it does not work in The DCU.
    • Inverted past the Scarlet Witch. Turns out, the anarchy magic she uses in the Marvel Universe is identical to the magic of the Lords of the Chaos in the DC Universe. And her unfettered access to it (acquired through a genetic mutation rather than years of defended study and supplication) is freaking them out.
  • Marvel Universe:
    • Magic users may occasionally relocate to another dimension with different magical rules that render main sorcerers having to relearn their skills.
    • It turns out that each separate universe of Marvel has its own set of Infinity Gems/Stones that grants limitless ability... just only in that specific universe. Should they somehow exist brought to another universe, they go little more than pretty rocks.
    • The aforementioned goes for Captain Universe as seen in Spider-Verse. The Enigma Strength grants dandy power to the Spider-Man of World-13, but if he travelled to another universe he'd merely be another web-slinger, so he remained on his Earth to requite the dimension-hopping army a 'condom zone' they could retreat to as he would be too powerful for the standard Inheritors to boxing.
  • Justice League Incarnate: Doctor Multiverse and the Superman of Earth 23 get sent to World 33 and find that their powers don't work since Earth 33 is equivalent to the real world where supernatural events and powers don't exist. They are stranded until their friends manage to pull them back.

    Fan Works

  • Downplayed in Amazing Fantasy. Peter discovers that he can't make web fluid the manner he knows how because the chemicals he used don't be in Izuku'due south universe. They stop upward developing an entirely new web formula from whatsoever Izuku tin procure to replace it.
  • A variation is features in the Buffy the Vampire Slayer/Stargate SG-one fic "Are You Ready?", where the SGC learns about magic after Cassie Frasier is Called as a Slayer during the battle with the First. While Cassie was born on some other planet and thus proves that there are other Potentials in the wider milky way, Thor explains that the free energy needed to trigger a Slayer merely moves at the speed of light, so it would take decades for Willow'due south spell to attain another inhabited world, and even then later on travelling such a altitude the free energy of the spell would exist basically "lost in the dissonance", even assuming the other globe has plenty of its ain magic to empower a Slayer.
  • Essentially inverted in Avengers: Infinite Wars; while the Jedi can sense the Avengers through the Force to a degree (albeit mainly because of the void they create in the Strength), none of the Avengers have whatever power to sense and apply the Force themselves, although it is noted that Pietro has traces of Force energy.
  • In the Harry Potter/Encanto crossover "A Different Kind of Magic", this is used as an caption for why Mirabel didn't get a gift; she is really the girl of Bruno and Marlene McKinnon, a former classmate of Lily Evans and the Marauders, so the approving couldn't requite her a souvenir because Mirabel already has her own magic. Julieta besides notes that her healing foods can't treat long-term conditions, such as Mirabel needing glasses.
  • In The Disappearance of Goro Akechi , the characters of Persona 5 cannot utilize their Personas in the TV Globe, with the exception of Morgana and Futaba (who unlocked hers past meeting with her Shadow and accepting its truth about herself), equally their Personas had become Shadows that reveal their darkest secrets. The only mode to regain their Personas is by accepting their shadows, just as the Investigation Team and Haru did. It'south later revealed that the Investigation Team cannot telephone call upon their Personas while in the Metaverse or in a Palace, as they need to awaken their Spirit of Rebellion to do then.
  • Fate DxD AU: Downplayed. Near forms of Nasuverse magecraft work in the DxD globe, only the spell for summoning Servants doesn't, considering the Throne of Heroes doesn't exist there.
  • In The Game of the Gods, Parody Sue Mirandola (from the Harry Potter setting) finds that her magic doesn't work in Middle-World.
  • In Hellsister Trilogy, Supergirl lures her evil indistinguishable into the anti-matter universe, where their invulnerability doesn't work and Kara has a chance to destroy Satan Daughter.
  • Infinity Crisis. Invoked and subverted in various ways:
    • The Infinity Gauntlet was able to bear on the entire Multiverse.
    • The Speed Force is weaker in the Avengers' globe than it is on Barry'due south native Earth.
    • Constantine explicitly states that magic in the Avengers' Earth is unlike from what he'south used to back home.
    • In Powers and Marvels, Bruce Imprint compares the Morphing Grid to Barry's description of the Speed Forcefulness, and Thor mentions that Odin has told him about how the Grid exists in multiple dissimilar realities and grants a range of powers, suggesting that a variation of it could even exist in the Avengers' Earth that simply hasn't been tapped however.
    • Also in Powers and Marvels, Scott Lang is briefly able to control Finster's latest monster, Lobsterant, every bit information technology's 'just' a combination of a lobster and an emmet, making it susceptible to his ability to control ants.
  • Discussed in the Harry Potter/Star Trek: The Next Generation fic "Rediscovery" afterwards the Enterprise-D manages to defeat one of the wizards' near powerful spacecraft with relative ease, due to factors such as the spells they use as weapons being relatively useless against the Enterprise. Worf is able to reassure them that the opposing ship had such weaknesses as being understaffed and being defenseless off-guard, so their plans to explore the galaxy are not impractical but should just be put on hold for the moment until they tin can work out how to recoup.
  • In The Hugger-mugger Keeper, it is affirmed that the Quillettes' shapeshifting abilities and the Cullens' extra gifts are non the same as wizarding magic, with the outcome that neither group tin can use wands.
  • The Secret Return of Alex Mack and its various spin-offs affirm that the laws of physics are unlike in the various worlds visited in the series, such as the magically-extended numberless Hermione gave her teammates reverting to standard bags and the dragon-hide jackets but condign an interesting course of leather after merely a few days in a different universe, too as chemicals like GC-161 losing their 'potency' in other worlds.
  • In Songs of the Spheres, multiple universes exist where magic (Whether arcane or spiritual) doesn't exist.
  • In "Tripping Down the Rabbit Hole," when Gabriel (Supernatural) arrives in Lux (Lucifer) subsequently being nearly killed by Apocalypse World Michael, he discovers that he at present possesses the powers and limitations of the "local" angels, such as his wings being really visible and no longer able to smite demons by snapping his fingers. Unfortunately, Gabriel soon learns that affections blades are nevertheless a valid weapon when he discovers that someone has smuggled a collection of blades from his universe to this 1, particularly when an unknown party is melting those blades downward to brand bullets and has already killed the "local" Gabriel.
  • Played with to varying degrees in the Tok'ra Apocalypse series;
    • With the "aid" (both known and unknown) of Gabriel, Crowley, and the demon inhabiting Brady, the SGC are able to use the Odyssey's sensors to identify angels, demons (and the differing "ranks" of relevant demons), and even the Horsemen.
    • The Ascended are presented every bit substantially souped-up ghosts, with the outcome that Dean can wound Chaya Sar past stabbing her mitt with an iron knife, and Abaddon and Eva are eventually defeated in the same fashion as Anubis and Adria were dealt with.
    • For obvious reasons, nobody at the SGC is willing to risk finding out what would happen if a demon-possessed homo tried to employ a communication stone to contact Destiny.
  • Invoked in the Told That Devil to Have You Back series when Sam wonders if killing Revenants with the Colt will have some negative result on the Earp curse, considering that the curse states the Earp heir has to put the Revenants down. Nonetheless, then far his allies all prioritise stopping the Revenants immediately rather than worrying about such a detail when the choice is Sam taking a shot or the Revenant killing someone.
  • Worm Grand Order: Earth Bet has no mana, so under normal circumstances, magecraft doesn't work at that place. Taylor and her Servants can recharge and use their powers past drawing mana from Chaldea'southward world. Eventually, Da Vinci figures out how to convert the energy from things like shards and the Endbringer'south cores into mana, but she mentions it is very difficult to do.
  • Invoked in Voyages of the Wild Sea Horse, when veteran Dimensional Traveler Umok warns the Nerima Wrecking Crew not to play around with the Devil Fruit, because several of them have Jusenkyo curses, and in that location'due south no way of predicting how foreign magics might interact with each other.

    Films — Animation

  • In the My Picayune Pony: Friendship Is Magic spin-off flick Equestria Girls, Twilight discovers upon entering the Human Earth that magic doesn't piece of work there, when she walks headfirst into a door she could have otherwise opened telekinetically. The thing is, Equestrian magic doesn't seem to piece of work on Earth without magical items, The Power of Friendship or The Ability of Rock (as seen in the sequel Rainbow Rocks ). Dialogue establishes it equally being the cause of Humanity Ensues on everyone that goes through the portal losing their unicorn horns and pegasus wings. Any magic that does exist in the man earth is explicitly imported by magic objects from Equestria, wherein it begins to follow completely unlike rules, frustrating whatsoever curious sometime unicorns used to magic following the sufficiently analyzed rules from back dwelling. After several attempts to study the effects of Equestrian magic as practiced by humans blow up in her face (sometimes literally), Sunset Shimmer is forced to surrender in exasperation.

    Literature

  • Usually averted in The Cosmere; magic on i world will piece of work perfectly fine on another, considering on the Spiritual Realm where magic is drawn from distance doesn't be. The exception is the planet Sel, where Elantris and The Emperor'due south Soul are ready; since magic there is instead drawing power from the Cognitive Realm, it's heavily tied to local geography and heavily location based, and so Aons and Soulstamps lose power the farther away they are from Arelon and MaiPon respectively. There seems to exist some workaround used by the Ire, a sect of worldhopping Elantrians that announced in Mistborn: Secret History, possibly tied to what looks like an enormous extension cable abaft behind their moving fortress in the Cognitive Realm.
  • In the Discworld book Hogfather, nobody tin can die in the Tooth Fairy'southward Pocket Dimension; fatal injuries get yous booted back into the normal Discworld. This also means that Death cannot go there himself, and neither his magic sword nor Susan's inherited powers piece of work in that location, either.
  • The Dresden Files: There is a variation of this idea for the spirit globe Nevernever. It isn't magic which is affected but the laws of physics that are not necessarily consistent. Firing a gun could internet one a plethora of results with it in one case working fine, simply in other shots the gun explode, not fire at all, or fire but the bullets motility slowly. Gravity could be twice Earth'southward in 1 spot and zero gravity 10 anxiety away. Further hampering the laws of physics are powerful Physical Gods in Nevernever which tin manipulate and change things co-ordinate to their will. Especially in their habitation turfs. Hades, Lord of the Underworld, once slowed time enough for he and Harry to have a several minute long chat before returning Harry to practically the moment he left.
  • Hell'south Gate: The universe of Sharona uses Psychic abilities, whilst their enemy Arcana makes utilize of Magic. Travellers (or in Arcana's case, invaders) from 1 universe to the other find their abilities slowly diminishing as they travel to universes closer to the opposing home 1.
  • Journey to Chaos:
    • When Eric returns to his abode globe of Threa, he has to restrict his utilize of magecraft because his mana volition non reload. He's virtually out when he returns to Tariatla.
    • Tariatlan mages are careful virtually using magic inside a Fog cloud considering the Groundwork Magic Field is highly charged and unstable. There's no telling what a spell would do in such a identify, but the most probable event is an explosion that will kill and/or mutate the caster.
  • In a Spin-Off novel of Labyrinths of Echo, Nests of Chimerae, Max is Trapped in Another World and apparently De Powered by its magic functioning differently from the magic in Echo. Past the end of the book, however, he picks upward a few nifty tricks and returns home.
  • The Legends of Ethshar: Wizards can create separate pocket universes, accessed past a Portal Picture. If a warlock steps into i of these universes, they lose contact with the Source that supplies their magic, and lose all their powers until they leave.
  • The Locked Tomb: Thalergy (Life Energy) is a universal phenomenon, but thanergy (death energy) was first created in the Sun star arrangement with the birth of Necromancy. Necromancers can't use their powers at all in space due to the lack of both, and are severely hampered past the lack of ambient thanergy on other worlds. Lyctors are the only exception, thanks to their inexhaustible reserve of Soul Power.
  • The Magician'due south Nephew plays some interesting tricks with this trope:
    • Total negation: A British mob is narrowly saved from Jadis's wrath by the fact that her magic doesn't work in London. It's quite an annoyance to her to observe that she's gone from existence able to wipe out all life on her native earth, Charn, to being just a very alpine human, although she has a significant degree of Super Strength. In Narnia, she has to spend a long fourth dimension learning how to manipulate magic at that place earlier making her bid for power, and has to channel it through a wand.
    • Pregnant weakening: Digory brings a silvery apple from Narnia to World. In Narnia, it can give immortality, on Earth it can "just" heal otherwise incurable and final affliction. However, the tree which grows from the seed in the apple's buried core in our world maintains a connection to Narnia, fifty-fifty when it eventually blows down in a storm and is made into furniture.
    • Magic A Is Magic A: Intriguingly, the magical green and yellow rings, which plainly are of Atlantean origin, do piece of work on Charn and in Narnia as well as on Earth.
  • Old Kingdom: Charter Magic draws on a Background Magic Field that's maintained by the Old Kingdom's Lease Stones, so it simply functions inside a limited range of the Kingdom. Gratuitous Magic is universal only has other drawbacks. This becomes an effect in Goldenhand, where the characters have to venture into a region of the Patchwork World that lacks both the Charter and an atmosphere.
  • Ready Player One: Built into OASIS. Some worlds have magic, other worlds practise not. If you endeavor to fly to a world using magical ways, and that world doesn't back up it, you'll exist stranded in space until you can hitch a ride on a someone else'due south technology-powered spacecraft. Of form, the aforementioned works in the other management on some other worlds, with technology not working, but magic working. Or both working (chaos zones). Or neither (zip zones).
  • A Wizard of Earthsea:
    • When Sparrowhawk (Ged) travels to the island of Osskil in the far north, his magic fails because he isn't familiar with the differences in magic there.
    • The mage Vetch tells Sparrowhawk nearly the differences in magic between locations.

      Sparrowhawk: They say, "Rules change in the Reaches."
      Vetch: Aye, a true saying, I can tell you. There are skillful spells I learned on Roke that have no power here, or go all awry; and too there are spells worked here I never learned on Roke. Every country has its own powers, and the further one goes from the Inner Lands, the less one tin guess nigh those powers and their governance.

  • Worlds of Shadow: Faerie magic and Galactic Majestic tech both don't piece of work outside their corresponding universes, necessitating indirect measures for action there.
  • Xanth: "Isle of View" introduces Jenny Elf from the World of Two Moons. When she arrives on Xanth, her telepathy no longer seems to piece of work. Simply she develops another ability never shown in her domicile environment; singing daydreams and trapping the unaware within them.

    Live-Action Television receiver

  • In Affections, when the gang goes to Pylea, Angel is surprised to notice out he can be under the lord's day without bursting into flames. Less skillful is that putting on his vampiric "game-face up" is replaced by a uncontrollable berserker monster, thus his gainsay potential is actually a bit lower than on Earth (unless he risks hurting innocents).
  • On Charmed, going to Limbo greatly increases one'southward magical power. Phoebe'due south ability to levitate a few feet off the footing on Earth practically became total-on flying while in this plane betwixt life and death.
  • Doctor Who: In "The Iii Doctors", the Doc states that the Sonic Screwdriver doesn't piece of work in Omega's world as the just "natural" police is the law imposed on this dimension by Omega's will.
  • Curiosity Cinematic Universe:
    • Loki: Loki is trapped in the Time Variance Authorization's dimension and learns his powers don't work and the Infinity Stones are nothing more paperweights. Mobius says no magic functions in this dimension.
    • WandaVision:
      • When Wanda enters Agatha Harkness's basement, she tries to use her magic to threaten Agatha, just to find it doesn't work.

      Agatha: Huh. Your magic's no good here. [Agatha conjures magic ropes that bind Wanda's easily and legs behind her] Didn't you notice? Basic protection spell? 1 on each wall? No? Cypher? These are runes, Wanda. In a given infinite, but the witch who cast the runes tin use her magic. How do yous non know the fundamentals?

      • The climax sees Wanda defeat Agatha by casting her own runes on the walls of the Hex, rendering Agatha'due south magic inert.
  • This is one of the major premises of One time Upon a Time. The fairy tale characters have been brought to our earth, the "land without magic", and turned into boilerplate people. After the curse is cleaved and magic is returned to Storybrook, information technology is revealed that anyone stepping over the town boundaries loses their memories and reverts to their cursed, not-magical cocky, and fifty-fifty after Mr. Gold finds a fashion to retain his memories exterior of the town he is yet unable to apply magic.
  • The Sliders went to more than one universe where magic was possible, most of which used different rules, so previous experiences didn't assistance much.
  • Supernatural: In the episode "The French Error", Sam and Dean are hurled into a dimension where their lives are actually a television set show. An angel hitman working for the bad guy follows them there, merely when he tries to cook their faces off he discovers that his powers don't work because nothing supernatural exists there. The Winchesters beat him up until other crew members arbitrate, allowing the affections to escape. The brothers presume they have nix further to fear from him, but it turns out this particular angel was in charge of Sky'southward armory, and thus probably the only 1 who actually knows how to use mortal weapons. He loads up at a gun shop earlier heading later them once again.

    Tabletop Games

  • Dungeons & Dragons:
    • Advanced D&D and 3.X edition: When creatures from the Prime Material Plane travel to other planes of existence, they find that magic (spellcasting and items) doesn't work the same way it does on the Prime number. Some spells/items have different effects, some don't work at all and some backfire. On rare occasions, it'southward possible to use magic that can't exist used on the Prime.
    • BD&D Immortals set. Some planes (such as triplanes — no, not the plane) lack the actress dimensions that are necessary for magic, thus preventing anyone — including visitors from other dimensions — from using magic while in them.
    • Module I12 Egg of the Phoenix. In ane of the mini-adventures, the PCs go back in time several hundred one thousand thousand years to the time of the dinosaurs. Magic was much more potent and then, and then spells accept double normal effect.
    • Sometimes it doesn't even take leaving 1's own domicile airplane. Magic works differently in Mystara'southward Hollow World setting than information technology does on the outside of the very same planet, courtesy of the Immortals using the within as a "nature preserve" of sorts for cultures that would have gone extinct in the outside world and using their ain magic to foreclose certain mortal tricks that could upset their pet projection from working.
    • In the Ravenloft setting, several spells flat out don't part (you are not allowed to use magic to Find Evil or get out Ravenloft). Yet, Blackness Magic is greatly empowered, but speedily attracts the attention of the Dark Powers (which you do not want). Furthermore, several spells that are neutral or even benevolent in other worlds are considered black magic there, which tin can make for some nasty surprises for a spellcaster that just entered the plane. Particularly notable, spells that raise the expressionless not only accept a chance of attracting attention from the Night Powers, they also have a risk of failing to work correctly.
    • Isle of the Ape is an extremely difficult Greyhawk module. To prevent the players from only teleporting by or otherwise subverting its dangers, several dozen spells are disabled or accept their furnishings severely curtailed.
    • In Dragon outcome 100, the adventure "The Metropolis Beyond the Gate" had the histrion party voyage from Oerth to World to discover the Mace of Saint Cuthbert notation In Greyhawk, Saint Cuthbert is a deity of law, justice, zeal and common sense, the module subtly hints that he started out equally the Existent Life Catholic saint Cuthbert of Lindesfarne . As the players journey through modern-mean solar day London annotation OK, modern-twenty-four hour period as interpreted through an '80s popular-culture lens, complete with a random Lawyer-Friendly Cameo from the Fourth Doctor..., they find that they are unable to completely recover their spells. If they stay long enough, they lose their magic completely....
    • Greyhawk too works the trope in the other direction, for a variable value of "magic". If cowboys, gangsters, or cowboy gangsters were to show upwards on Oerth with their tommy guns and revolvers, they'd find they have nothing simply very unwieldy clubs — gunpowder flat-out doesn't piece of work on Oerth, with the only exception being followers of the quasi-deity Murlynd having the ability to use firearms.
    • Forgotten Realms has this in localized pockets of Faerun, thanks to not ane simply two major magical cataclysms caused by the death of the so-current goddess of magic; her expiry in the Times of Trouble resulted in zones of wild magic (where magic is dangerously unpredictable) and dead magic (where it flat-out doesn't piece of work), while her assassination at the easily of Cyric resulted in the Spellplague, stopping magic from working at all for a decade and warping magic'due south very nature amidst many, many more than effects. Of form, some would say that the primary effect of those 2 events was to justify the changes from ane edition of the game to another. Historically speaking, there was all the same another magical cataclysm over a thousand years in the setting'south past that changed how magic worked... again caused by the death of the then-current goddess of magic. Finally, Faerun has almost the same restrictions on gunpowder as Oerth — merely the followers of Gond, god of innovation and technology, are capable of crafting performance firearms and gunpowder, although anyone tin use them.
  • The GURPS Alternate Earths setting. There are worlds with high mana, pregnant anyone can do magic, and worlds with slightly bendy physical laws that let superscience and/or superheroes to exist. People from these worlds are oft in for a shock when they travel to a more than "normal" earth.
    • Amusingly enough, the GURPS mana calibration for worlds goes no mana -> low mana -> "normal" mana -> loftier mana -> very loftier mana, with "normal" meaning Standard Fantasy Setting levels of magic, even though overall worlds with a mana rating above low are much less common than lower-level worlds, making information technology a Non-Indicative Proper noun.
  • A very interesting example in Mage: The Ascent. Magic used to exist commonplace, until The Technocracy stamped information technology out and replaced it with applied science. You are one of the few who knows the truth: that magic and technology work by the aforementioned metaphysical principles, and you lot know how to impose your will to alter reality. Problem is, so do the Muggles, unconsciously, and at all-time your magic will fail to piece of work. At worst, reality volition lash dorsum in the form of Paradox. That said, 'local realities' piece of work. A certain potion tin can work as Panacea in a supersitious rural area, and fail to work at all in more than secular cities. That said, in that location are times when you're able to convince someone that a potion works and information technology does, assuming there are no doctors effectually to say otherwise.
  • Warhammer Fantasy Roleplay: Ice magic is tied to the Ley Lines of its native Kislev. When an Ice Witch is abroad and the weather isn't common cold and snowy, any spell she tries to cast volition neglect unless she succeeds on an additional skill test to grasp the strange Winds of Magic.

    Video Games

  • Subverted in Betrayal at Krondor: When Pug and Owyn end up in parallel dimension Timiranya, they first assume that this is the case. Yet, it turns out that magic works merely fine, but in this dimension, mana is a concrete object rather than an elusive natural force. As before long equally they notice some mana and figure out how to use information technology in solid course, magic works just fine.
  • The opening for the Kanna grade in MapleStory has her in Japan on our world at level 200 with all her abilities. At the end of the tutorial she's transported to Zipangu in Maple Globe and she has to relearn all her magic.
  • In Pokémon Mystery Dungeon: Explorers, the player character has an power chosen the Dimensional Scream that allows them to come across a vision of the by or future related to an object when they touch it. In the future, the power no longer works except when effectually a Time Gear.
  • Zigzagged in Soulcalibur Ii, it's mentioned in the clarification for Link'southward Great Fairy Sword that it lost its ability to automatically resist enemy attacks when Link left for Earth from Hyrule, simply the rest of his magical items are not mentioned to have lost whatsoever power.
  • Defied in Star Body of water: Till the Finish of Time. It'southward stated that the party should accept been Brought Down to Normal when they crossed over to 4D Space, merely Fayt'southward Symbol of Destruction is causing him to project a bubble effectually himself that allows the party to operate under their native universe's laws. This caption is badly muddled in the English language script.
  • In Ultima 8, the Avatar is trapped in the world of Pagan, where magic is ruled past the Elemental Titans, servants of the Guardian. He then has to learn their magic from scratch and Beat Them at Their Own Game.
  • The magic in the Ultima Underworld series is rune based, non reagent based similar the chief Ultima series.

    Web Blitheness

  • In DEATH Battle!, this is ane of the reasons why Thanos loses against Darkseid. The Infinity Stones only work in the specific universe they were from. In society to accept downwardly Darkseid, Thanos would have to venture into the Fourth World to face off against his true form, where the Infinity Stones/Gauntlet would exist useless. On the flipside, if Darkseid's truthful form were to enter Thanos' universe, his mere presence would destroy said universe which would once again return the Stones/Gauntlet useless. As such, Thanos just had no way to apply the Infinity Gauntlet against Darkseid's true class.

    Webcomics

    Spider web Original

  • On his blog, George R. R. Martin contributed to an online debate on whether a squad of characters from his own works could defeat a squad of The Wheel of Time characters in Westeros. The end is decided by this trope, when Rand essentially runs out of magic. Tyrion explains that the puddle of magic in Westeros is very scant compared to Randland, because, "We have our ain Creator here...a crueler i than yours, I fear. In his domain, the only design is the 1 men make themselves. At that place are no ta'veren. No man is ever safe." Of course, at that place is major authorial bias in this case.
  • Among the major activities of StarDestroyer.net is what they call a versus fence: theorizing what would effect if two sides from unlike continuities fought it out. One of the rules is that each side's Applied Phlebotinum and super powers work simply likewise in the other side's setting as information technology does in their ain. So, for example, a Jedi can even so access the Strength in the Stargate-verse, and a psyker is not rendered powerless by landing in the Forgotten Realms (although he might prefer the culling). This likewise extends to theorizing that (from one thread) the Yuuzhan Vong would exist just as resistant to the Warp as they are to the Force.

    Western Animation

  • Played with in Avatar: The Terminal Airbender and its sequel serial, The Fable of Korra. When Aang travels to the Spirit World, he lost the power to bend. Nonetheless, Korra shows this was but because Aang was e'er Astral Projecting into the Spirit World while leaving behind his body. When a bender enters the Spirit Globe through a portal, their body gets to come with, and then they retain their abilities.
  • He-Human and the Masters of the Universe (1983): Orko's magic is considered a joke on Eternia because it ever misfires and fails. Orko is from Trolla, a different dimension to Eternia and he complains that his magic doesn't work properly on Eternia. Eternians are surprised, but don't take seriously, the revelation that Orko is known equally 'the Great' on Trolla because he's famous as a powerful magician. When He-Homo travels to Trolla, he immediately reverts back to Prince Adam. His ability doesn't work but Orko's magic is working perfectly. He learns that Trollan and Eternian magic works in the opposite to each other. To activate the Sword of Ability, he has to speak everything backwards. Upon realising that Orko has effectively had to relearn how to cast all of his magic backwards to role in Eternia, He-Human being gains much more respect for Orko's abilities than he used to have.
  • In the The Owl House episode "Young Blood, Erstwhile Souls", we notice out that Luz's glyphs don't work in the man world, presumably because her magic comes from the torso of the expressionless Titan. Natural-born Witches, such as Lilith, can withal use magic, as they store it in their bodies, though they run out eventually if they stay for a prolonged period. "Yesterday's Prevarication" shows that the Void Between the Worlds also lacks a magic sources.
  • In Princess Gwenevere and the Jewel Riders, human magic becomes unpredictable and harder to command in Faeryland, while faery magic becomes similarly wonky when cast in the human kingdom of Avalon.
  • In 1 Rick and Morty episode, Rick travels to a high-fantasy dimension of dragons and sorcery, finding that his technological devices are useless. He needs Morty's help to use a spellbook and reverse engineer an enchantment off a stone golem to go back in the game.
  • In the episode "Flying 601 Has Vanished" of the animated series based on Shazam!, the threesome and Uncle Dudley were transported into the "4th Dimension". The Marvel family spent most of the episode unable to summon their powers, leaving them mostly helpless against the dimension's monsters and villains, until they realized they had to speak their magic words backwards. It was also an example of "Your Science Is No Expert Here", as Dr. Sivana'southward shrink ray worked backwards as well.
  • In Filmation's Space Sentinels, they visited the realm of Faria, the source of all fairy tales, and the heroes' powers worked badly. Hercules' super strength was intermittent at best, Mercury kept moving super-slowly, and Astrea could only transform into mythical animals (trying to turn into a normal brute just deformed her desperately).
  • Super Friends: In "Terror From the Phantom Zone", the villains trap the Super Friends except for Superman in the Phantom Zone. When they become attacked by a monster, they discover that none of their powers work. The Wonder Twins were unable to transform and Batman and Robin'due south devices didn't function. Fortunately, Superman was able to bring them back to Earth.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/YourMagicsNoGoodHere

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